Page : Managerial Settings
Location : Manager's Office - Manager Settings

General Description - From this page, you may set the tendencies of you manager at each level. In simulated game play, these settings are used to make managerial decisions. For example, if you set your manager's argumentative rating to a five he is highly likely to contest a call at a pivotal point in the game. In this case, if he argues the call his players immediately receive a ratings boost for that half inning. However, if he is ejected, the bench coach must take over for the remainder of the game. Bench coaches use the default neutral managerial settings. Also, having an argumentative manager will increase the player's temper rating. There are positives and negatives associated with every tendency. Users are recommended to choose the brand of baseball they most believe in and stick to it. Changing managerial settings often is not recommended as consistency fosters player development

Level - Users may select the level at which to view the disabled list. Levels from the dropdown menu include Majors, Triple-A, Double-A, High-A, Low-A and rookie ball teams. At the bottom of the page there is also a 'Save to All Levels' button that will allow users to save the settings on the screen to all levels with one click. After choosing your level, please click 'Go' to view and change managerial settings.

Managerial Settings - Users may select the level to which to their managers will perform for each category. Five always indicates a more active manager in that category, while 0 indicates a manager who does not utilize the action in the category. An explanation of each category appears to the right of the category. Please select a level from the drop down menu that corresponds with your managerial philosophy. You may change each of the categories before saving. When you have set all of the categories to a setting that you would like, you may click on 'Save to All Levels' to use these settings for all levels, or you may click the 'Save to Level' button to save these settings to this level only.

Defensive Subs if Winning by X or More Runs in the Zth Inning - This allows you to specify how big the winning margin must be how late in the game before your position players will be replaced by superior fielders on the bench. For example, your team is winning by 3 in the 9th, should your current SS be taken down in favor of a slick fielding SS on the bench? When you have determined your philosophy on defensive substitutions, you may click on 'Save to All Levels' to use these settings for all levels, or you may click the 'Save to Level' button to save these settings to this level only.

Rest players if up/down by X or More Runs in the Zth Inning - This allows you to specify how big the score differential must be and how late in the game before your starting position players will be rested in favor of players on the bench. For example, your team is winning by 6 in the 8th, should your starters be rested? When you have determined your philosophy on rest, you may click on 'Save to All Levels' to use these settings for all levels, or you may click the 'Save to Level' button to save these settings to this level only.

Use MopUp Only When Losing - Please check this box if you would not like your mopup pitchers to pitch at all unless your team is losing. This helps to ensure victory when your squad has a big lead, but it does not allow mopup pitchers to eat up innings, possibly leading to fatigue of other pitchers in your staff. When you have determined your philosophy on mop-up, you may click on 'Save to All Levels' to use these settings for all levels, or you may click the 'Save to Level' button to save these settings to this level only.

Use Closer in Save Situations Only - Please check this box if you only want your closers pitching in save situations. Otherwise, closers can also be brought in during tie ballgames. A save situation occurs when a pitcher is set to enter the game with a three run lead or less at the beginning of the final inning or with the tying run on base, at the plate or on deck at any point in the final inning. This helps to keep your closer fresh by only using him in crucial situations, but it does not allow your team to bring in its presumably best pitcher with the game on the line. For instance, if the game is tied in the going into the ninth inning and the user has this box checked, the manager will not bring in a closer unless his team takes the lead in the top of the inning. When you have determined your philosophy on closers, you may click on 'Save to All Levels' to use these settings for all levels, or you may click the 'Save to Level' button to save these settings to this level only.

Additional information :Player Ratings | Player Statistics | GM Basics | Guide | Manual